Every Class In Dragon's Dogma, Ranked (2024)

Highlights

  • In Dragon's Dogma, class choice isn't permanent - just a visit to an inn can switch you from mage to fighter.
  • Each class growth pattern and skills drastically alter gameplay; choose what aligns with your preferences.
  • Not all vocation choices are created equal - mage is good for pawns, while assassin offers a challenging stealth-based playstyle.

Class choice in Dragon's Dogma isn't as critical as some other RPGs you might think of. Most of the time, you'll be able to switch between them with only a few discipline points, so if you get bored with magic-slinging, you can change into a fighter the next day with only a visit to an inn.

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This doesn't mean your chosen vocation has little impact on the game. Each offers an entirely different growth pattern, and skills that radically alter gameplay. There are no right choices. It all hinges on your preferences. However, some choices are more right than others. Read on, Arisen! And choose wisely.

Updated on May 20, 2024, by Alfredo Robelo: With Dragon's Dogma 2 finally released, a lot of people will be hungry for more once they finish that game. If you're itching to go back to the original Dragon cycle, we've cleaned up this article so you can make the best choice of Vocation for your Arisen.

9 Mage

Best Reserved For Your Pawns

Every Class In Dragon's Dogma, Ranked (2)

There aren't any bad vocation choices in Dragon's Dogma, but there are boring ones, and mages tend toward the yawn-worthy end of the spectrum. Sure, you can levitate, but you'll also be extremely easy to kill without several burly Pawns to get in front of your enemies.

Your offensive spells are good but don't have nearly the same punch as the Sorcerer's, and you'll find that you spend most of your time healing or buffing your pawns.

This isn't to say that Mages are useless. They are the only vocation that can heal without using items, and their elemental weapon buffs can turn the tide of a difficult battle. But, if you enjoy being in the spotlight, it's probably better to have a mage pawn in your party, rather than focusing on the class yourself.

8 Warrior

Hitting Things Very Hard

Every Class In Dragon's Dogma, Ranked (3)

So you like hitting enemies with big things and not having to worry when they hit you back? The warrior might just be the vocation for you. While it will cost you 1,000 discipline points to switch to this advanced class, it's well worth it if you want to go toe to toe with some of the largest creatures in the game and live.

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Unfortunately, while the warrior is extremely strong in some areas, playing it lacks adaptability. You'll have no ranged capability and, because you'll be decked out in the heaviest armor available, will move very slowly.

This won't matter for most monsters, but you'll have difficulty against speedier enemies. Your ability to tank is also limited compared to the fighter, since warriors can't use shields.

7 Strider

Quick On Their Feet

Every Class In Dragon's Dogma, Ranked (5)

Striders in Dragon's Dogma are what : They're quick, dexterous, and will steal the pants off you if you aren't paying attention. While they can only use daggers and shortbows, they more than make up for their weapon size with their speed. They also have a serious advantage against some of the colossal foes you'll face, since they consume much less stamina when climbing an enemy.

Playing a strider is fun, but they do have several massive downsides. While they have good stamina, they have limited defensive capabilities and low health, which means some enemies will simply squash you before you have time to climb them. Though they're the only class that can steal from other creatures, in combat, they often perform like a less-capable assassin.

6 Magick Archer

Good Damage But Poor Growth

Every Class In Dragon's Dogma, Ranked (6)

Magick archers are exactly what they sound like: archers who can cast magic. But their capabilities go beyond just being able to use a bow and staff. They are the only vocation able to equip magick bows and can use them to great effect.

The magick archer's infused arrows can seek out your enemies and add elements to your attacks. To top it all off, attacks from magick bows aren't affected by distance, which gives you the highest damage at the longest range.

While the magick archer seems like it would be a serious contender for biggest damage dealer, you'll find that most of their growth focuses on defense, rather than offense. Despite their apparent usefulness in physical combat, they also have low strength growth, making them closer to a mage with a bow than a true hybrid vocation.

5 Assassin

Masters Of Combat

Every Class In Dragon's Dogma, Ranked (7)

Probably the most versatile class in the entire game, assassins are an even split between fighter and strider. They can use swords, shields, daggers, and shortbows. They can go invisible, and have the highest strength growth in the game. And while they're more like striders in terms of defense, assassins' mobility and raw power more than make up the difference.

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However, playing the assassin comes with some huge caveats. Because they are the only true stealth-based vocation in the game, you might find it difficult to adapt, especially when dragging your pawns around behind you. Most of their augments only work either at night or when you're alone, both of which you'll probably avoid at all costs.

If you're fond of a challenge or just really into nighttime play, this is a great choice. Otherwise, there may be better options available.

4 Ranger

No Need To Climb The Cyclops Now

Every Class In Dragon's Dogma, Ranked (9)

Rangers are the consummate snipers of Dragon's Dogma. Though not as fast as the assassin or strider, most rangers don't even need to get close to the target, so mobility isn't an issue.

Instead, most of the time, you'll find yourself leisurely picking off enemies at a distance while your pawns keep them at bay. You'll also get access to longbows, which are more powerful and have a far longer range than the shortbow.

You'll have to avoid getting close up to enemies as often as possible while playing this vocation, though. Rangers have awful close-up fighting skills and even worse defensive ones. This shouldn't be too much of an issue with the proper party makeup, but it's worth noting.

You'll have to think strategically to play this class, but, if you can, you'll reap its long-distance rewards.

3 Mystic Knight

The Best Of Two Worlds

Every Class In Dragon's Dogma, Ranked (10)

Imagine if the mage and the fighter got together and had a kid, and you'd come close to the mystic knight. An extremely versatile hybrid class, spending the 1,500 discipline points will give you access to maces, sure, but the key is your magick shield.

While you can use your staff to blast away at your enemies or hack at them with your sword like any other class, the magick shield lets you counter-attacks from even the most powerful sorcerers in the game. Skills like Funnel Sigil give you mastery of the battlefield, allowing you to act as a bulwark while your pawns wail away.

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If there is one downside to playing the mystic knight, it's that the vocation doesn't excel at any one thing. They're the very definition of a balanced class, but there are better classes to tank with and magic users that can deal more damage.

Still, mystic knights offer one of the most interesting playstyles, and it's hard to go wrong with a class that can erect a fortress of light around them to stave off your enemies.

2 Fighter

This Starter Vocation Is One Of The Best

Every Class In Dragon's Dogma, Ranked (12)

Simple, strong, and to the point, the fighter may be a starting class, but it's arguably the best tank in the game. You'll be fairly slow in your heavy armor, but with your ability to taunt your enemies, you can just sit back and let them come to you.

Then, you'll be able to wade into the midst of combat safe behind your shield, knowing that your pawns will soon annihilate everyone in sight.

Fighters don't have any kind of magick or ranged attacks, so going into combat with flying enemies can be frustrating, but creating a well-balanced party composition should remedy it.

If you don't want to be the source of your enemy's attention, or you're determined to be the highest damage-dealer in the party, you're probably going to want to look elsewhere. However, the fighter's defensive capabilities will make your time in the land of Gransys significantly easier.

1 Sorcerer

Raw Power

Every Class In Dragon's Dogma, Ranked (13)

What the fighter is to defense, the sorcerer is to all-out offense. Like a mage without the healing responsibilities, playing a sorcerer means playing fast and loose with the enemy's health bar. \\Sure, that ogre you just blasted in the eye with lightning could kill you in a few hits if it got to you, but it's still a long way off, and you've got a spell that literally summons meteors burning a hole in your back pocket.

You wouldn't want to go out adventuring alone as a sorcerer, but with a fighter or two to back you up, you'll be unstoppable. Be careful around enemies that can silence you, but, aside from that, just grab your archistaff, sit back, and enjoy the smell of burning ogre flesh.

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Every Class In Dragon's Dogma, Ranked (2024)

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